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تعداد ۳۵۹ پاسخ غیر تکراری از ۳۵۹ پاسخ تکراری در مدت زمان ۰,۴۲ ثانیه یافت شد.

261. Procedural content generation for Unity game development :

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Author: Ryan Watkins.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Video games-- Design.,Computer games-- Programming.,COMPUTERS / Programming / Games,Video games-- Design.

Classification :
GV1469
.
3

262. Professional HTML5 mobile game development

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Author: Pascal Rettig

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Mobile computing-- Programming,Mobile games-- Programming

Classification :
QA76
.
76
.
C672
R48
2012

263. Professional Windows Phone 7 game development

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Author: / Chris G. Williams, George W. Clingerman

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Microsoft XNA (Computer file),Windows phone (Computer file),Microsoft XNA (Computer software)--sears,Windows phone (Computer software)--sears,Computer games--Programming,Computer games--Design,Computer games--Computer software.--sears,Computer games--Design.--sears,Windows Phone 7.--swd,XNA Game Studio 4.0.--swd

Classification :
QA
,
76
.
76
,.
C672
,
W5457
,
2011

264. Professional Windows Phone 7 game development

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Microsoft XNA (Computer file) ; Windows phone (Computer file) ; Microsoft XNA (Computer software) ; sears. ; Windows phone (Computer software) ; sears. ; Computer games ; Programming. ; Computer games ; Design. ; Computer games ; Computer software. ; sear

Classification :

265. Programming game AI by example

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: Computer games ; Design ; Computer games ; Programming ; Computer graphics ;

Classification :

266. Programming game AI by example

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Author: / Mat Buckland

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Design,Computer games- Programming,Computer graphics

Classification :
QA76
.
76
.
C672
,
B85
2005

267. Programming game AI by example

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Author: Buckland, Mat.

Library: Central library and information center (Khorasan Razavi)

Subject: Design ، Computer games,Programming ، Computer games,، Computer graphics

Classification :
QA
76
.
76
.
C672
B85
2005

268. Programming game AI by example

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Author: / Mat Buckland

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Design,Computer games- Programming,Computer graphics

Classification :
QA76
.
76
.
C672
,
B85
2005

269. Programming game AI by example /

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Author: Mat Buckland.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.

Classification :
QA76
.
76
.
C672
B85
2005

270. Programming game AI by example

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Author: / Mat Buckland

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Design,Computer games--Programming,Computer graphics.

Classification :
QA
,
76
.
76
,.
C672
,
B85
,
2005

271. Programming like a pro for teens

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Author: Charles R. Hardnett

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: C++ (Computer program language),Computer algorithms,Computer games-- Design,Computer games-- Programming,Computer programming

Classification :
QA76
.
73
.
C153
H37
2012

272. Programming like a pro for teens

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Author: Hardnett, Charles R.

Library: Library of Institute for Research in Fundamental Sciences (Tehran)

Subject: ، C++ )Computer program language(,، Computer programming,، Computer algorithms,، Computer games -- Programming,Design ، Computer games

Classification :
QA
76
.
73
.
C153H266

273. Programming role playing games with directx, 2nd editio

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Author: / Jim Adams

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer games--Programming,Fantasy games--Design and construction

Classification :
QA
,
76
.
76
,.
C672
,
A33
,
2004eb

274. Programming role playing games with directx, 2nd edition

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Author: Jim Adams.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Fantasy games-- Design and construction.

Classification :

275. Programming role playing games with directx, 2nd edition

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Author: Jim Adams.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Fantasy games-- Design and construction.

Classification :

276. Programming video games for the evil genius /

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Author: Ian Cinnamon.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Video games-- Design.,Computer games-- Design.,Computer games-- Programming.,GAMES-- Video & Electronic.,Video games-- Design.

Classification :
QA76
.
76
.
C672
C48
2008eb

277. Project arcade :

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Author: John St. Clair.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Video games-- Design.,Video games-- Equipment and supplies.

Classification :

278. Python, PyGame, and Raspberry Pi game development /

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Author: Sloan Kelly.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Electronic games-- Programming.,Python (Computer program language),Raspberry Pi (Computer),Python (Computer program language),Raspberry Pi (Computer)

Classification :
QA76
.
73
.
P98
K45
2019

279. Real-time cinematography for games

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Author: Hawkins, Brian)Brian M.(

Library: Library of Razi Metallurgical Research Center (Tehran)

Subject: ، Computer games- Programming,، Computer games- Design,، Cinematography

Classification :
QA
76
.
76
.
C672
H375
2005

280. Real-time cinematography for games

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Author: / Brian Hawkins

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Computer games- Design,Cinematography

Classification :
QA76
.
76
.
C672
,
H375
2005
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